I know. But I had 60 energy which is quite enough for at least 1 more room.
For now scoring system is much more hardcore. For good. Before it was like a chore when you could allow to farm hearts on early stages and you knew you'll get full energy for the next stage. But now you need at least lvl 3 to start farming hearts or you'll quickly run out of battery, but higher stage means higher chance to meet vibe killer, even a whole floor of them, so you are constantly on the move.
Ah nice, I'm glad the new scoring is making things feel more intense! Thanks for letting me know.
I've just uploaded a new version which should (hopefully) be the last of the big system changes. The moment-to-moment tactics for getting hearts should be more interesting now.
Just a little heads up, I made an update today that changed scoring and a few other systems. It should hopefully make it a little more open ended and engaging. If you do end up picking it up again I'd love to hear what you think :)
(I'll also keep a link to the original version on this page so it's not lost)
This really encapsulates the weird social games of figuring out one another at a party -- after a few rounds I was very much feeling the pressure of "oh don't pester this person too much or else everything's going to feel bad but also what is their deal???"
It's a good touch (and a challenge), too, that I'd often forget about keeping track of the party's vibes - by the time I would realize we were on the verge of a Bad Time the door was often too far away for me to leave in time. Reminded me a lot of trying and failing to extricate myself from a house party on its dying legs in my 20s.
Hahaha I know exactly what you mean, I really love being in spots where you have to decide whether you can intervene and fix the vibe or whether you’ve just gotta leave the situation alone.
I’m glad that you enjoyed the bad vibe meter thing! To be honest with you I feel that its one of the weaker parts of the design at the minute. The numbers get big and move slowly so it lacks an immediacy that I suspect would make the game and theme resound a bit more. It’s something I’d like to revisit after the jam!
Ty for playing! I hope the memories of your 20s were welcome ones (its about 50/50 on fun/embarrassing for me lol)
Mixing turned based movement and deduction is really interesting! I like how the movement mechanics and small map, very fittingly, makes you feel a bit “trapped” in this party. Also the “bad vibes” mechanic work really well at tying up the guests moods and the difficulty of the movement puzzle together. Really nice!
Thank you!! I’m hoping that moving through the party starts out awkward and claustrophobic and becomes a little bit more natural as you play. Something like a memoir to my gangly teenage self lol.
← Return to game
Comments
Log in with itch.io to leave a comment.
I pressed quit instead of continue :(
Oh no! Might need to add a confirmation. Still not a bad score!!
It could have been for the best anyway, if you fail a room the score gets discarded.
I know. But I had 60 energy which is quite enough for at least 1 more room.
For now scoring system is much more hardcore. For good. Before it was like a chore when you could allow to farm hearts on early stages and you knew you'll get full energy for the next stage. But now you need at least lvl 3 to start farming hearts or you'll quickly run out of battery, but higher stage means higher chance to meet vibe killer, even a whole floor of them, so you are constantly on the move.
Ah nice, I'm glad the new scoring is making things feel more intense! Thanks for letting me know.
I've just uploaded a new version which should (hopefully) be the last of the big system changes. The moment-to-moment tactics for getting hearts should be more interesting now.
first attempt at the new scoring system! chickened out under absolutely zero pressure
Don't stop me nooooow
Don't stop me
Cause I'm having a good time, having a good time
I'm a shooting star leaping through the skyyy like a tiger
Defying the laws of gravityyy
I'm a racing car, passing byyy like Lady Godiva
I'm gonna go, go, go, there's no stopping meeeeeee
oh my god look at em go!!! im pretty sure thats the first ever 14100+, congrats!!
Just a little heads up, I made an update today that changed scoring and a few other systems. It should hopefully make it a little more open ended and engaging. If you do end up picking it up again I'd love to hear what you think :)
(I'll also keep a link to the original version on this page so it's not lost)
Oh my... Give me a break!
no rest for the GOAT 😔
Got new PB! There is nothing left to do except grind for hearts. So I'll probably won't.
Nope, still going
Number 2 on the leaderboard, nice one!!
I have some plans for a post-jam version that should make the score chasing a bit more engaging.
Nice concept. Good realization
tysm!! congrats on getting through it ((:
This really encapsulates the weird social games of figuring out one another at a party -- after a few rounds I was very much feeling the pressure of "oh don't pester this person too much or else everything's going to feel bad but also what is their deal???"
It's a good touch (and a challenge), too, that I'd often forget about keeping track of the party's vibes - by the time I would realize we were on the verge of a Bad Time the door was often too far away for me to leave in time. Reminded me a lot of trying and failing to extricate myself from a house party on its dying legs in my 20s.
Hahaha I know exactly what you mean, I really love being in spots where you have to decide whether you can intervene and fix the vibe or whether you’ve just gotta leave the situation alone.
I’m glad that you enjoyed the bad vibe meter thing! To be honest with you I feel that its one of the weaker parts of the design at the minute. The numbers get big and move slowly so it lacks an immediacy that I suspect would make the game and theme resound a bit more. It’s something I’d like to revisit after the jam!
Ty for playing! I hope the memories of your 20s were welcome ones (its about 50/50 on fun/embarrassing for me lol)
Mixing turned based movement and deduction is really interesting! I like how the movement mechanics and small map, very fittingly, makes you feel a bit “trapped” in this party. Also the “bad vibes” mechanic work really well at tying up the guests moods and the difficulty of the movement puzzle together. Really nice!
Thank you!! I’m hoping that moving through the party starts out awkward and claustrophobic and becomes a little bit more natural as you play. Something like a memoir to my gangly teenage self lol.
welcome to the leaderboard btw 😎
and the first leaderboard entry from my gf! (Lauren HS)
Here's where we're at 😎